Understanding Escher2010 Avi
Let's dive into the details surrounding Escher2010 Avi. New scene by an IGAD art student. This scene consists of about 4k triangles, plus a sphere tesselated to 7k triangles.
Key Takeaways about Escher2010 Avi
- Simple scene path traced in the Brigade real-time path tracer, using 2 hexacore CPUs (Xeon, @ 3.8Ghz, 24 cores HT included, ...
- Another video made with the real-time path tracer 'BRIGADE'. This video shows a dynamic mesh, with light emitting polygons.
- Compilation shuffle for my best friends.
- Brigade real-time path tracer rendering a scene with 8 small planes. BVH is updated in real-time on the CPU and the CPU.
- Minecraft path traced (see earlier videos), this time with mouse look and terrain following. Also in: 16x16x128 chunk system, ...
Detailed Analysis of Escher2010 Avi
Brief video to accompany a screenshot posted on ompf.org . Scene is modelled by Gabrian van Houdt of the IGAD academy for ... This is footage from the game 'Reflect', which is based on Portal 2 for its graphics style, and also somewhat in its gameplay. Moderately complex scene (200k triangles), path traced in the Brigade real-time path tracer, using 2 hexacore CPUs (Xeon, ...
Brief demo of the new bidirectional path tracer, running on an Intel Core i7 CPU @ 3.4Ghz (all cores are used). Resolution is ...
That wraps up our extensive overview of Escher2010 Avi.