Exploring How Big Budget Aaa Games Render Clouds

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Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine. Trying out some of the latest approaches to Bloom used in Unity/Unreal. Recommended books (on Amazon): ... Thank you all for making it through such a long period of very odd update timings, hope this is at least interesting~ Asset library ... For years, gaming has felt split between massive

Clouds

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